![]() This game has similar system called role which are Infighter, All Rounder and Sharpshooter. Some has luxury of being hybrid of other class like F91 being paper but his second moveset can move in and play like rock, it also indicated boost consumption of horizontal and vertical etc. SDGO used to have role system (scissor, paper and rock) in an old day which determine the role which suits are excel at. SDGO has customize, like you can apply this color or shiny little thing to a suit to make it personal custom of sort. Then further build it up upon by equipping parts that increase stat and other passive effect. This game stat tuning is more of an illusion since by the end of the game you can 100% upgraded all stats so it's all coming down to stat total of respective suit and moveset to determine what suits are excel at. SDGO has tuning stat and have limited point to assign them to so you have specific build for those suits. This game doesn't have anything like that. SDGO has item (like that warp or anti fin funnel ) which add a little spicy into battle. This game has auto aim, which will determine the angle your MS will fire to, sometime it hits sometimes it doesn't due to tracking movement. SDGO has manual aim and range battle are all coming down into player's skill.
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